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Three kinds of arranging, all handled by the tuning chat, and all instant. Nothing here generates anything, so nothing here costs you a wait.

On-screen events

are the titles, highlighted phrases, figures and logos that appear at chosen moments. Ask the chat what a scene has before changing anything.
“What’s on screen in scene 2?”
Everyday edits happen as you ask: change the wording of a title, move a highlight to a different phrase, hide an event, restyle it, or shift when it appears. Creating one is just as direct.
“Add a data point showing 216% when I say the growth figure.” “Put the Contoso logo on screen when I mention the partnership.”
Logos are worth a special mention: name a company and the system finds and fetches its official logo. If the name is ambiguous, give the website and it will use that.
Hiding beats deleting. A hidden event is off screen and recoverable. A deleted one is gone, and its timing is given back to the scene. The chat offers to hide when you ask to delete.

Timing an event yourself

Events are timed for you. When a story is produced, every event is anchored to the words it belongs to and appears a moment before those words are spoken. Most stories never need this section. When you do want a hand on it, because you added an event or one lands a beat early or late, open the scene’s Events tab and select the event. The panel shows a start and an end time, and a Trigger words button next to them. Use the button, not the boxes.
The Events tab with an event selected and its properties panel

An event selected on the Events tab. The panel shows its timing and the trigger words it is anchored to.

Trigger words shows the scene’s narration word by word, as it is spoken. Click the first word of the phrase the event belongs to, then the last one, or drag across them, and choose Use selection. The event now starts just before that phrase, and the phrase is saved with it.
The trigger words picker with a phrase selected

Pick the phrase the event belongs to. Three words or more, in the order they are spoken.

That saved phrase is the point. Every personalized video is re-voiced, and personalized scenes are rewritten. An event with trigger words is found again in the new narration and lands on the same words. An event with only a typed start time has nothing to hold on to: in a re-voiced scene it is placed by proportion and flagged for review, and in a rewritten scene it is dropped.
Three words or more, spoken in that order. The picker will not accept less, and the phrase is checked against the recording before it is saved. If the words are not spoken together, it says so and keeps the previous timing.

The presenter, scene by scene

Three settings, each per scene:
  • Where they stand — left, right, or wherever suits the background.
  • How large they appear.
  • Whether they appear at all — a scene can run without them.
These are display settings, so they apply instantly and change nothing about the recording. Two related jobs live outside the chat. Choosing which avatar and which voice a story uses is set on the story itself. Re-animating the presenter after a script change is a deliberate action you take when the script is final, for the reason on Narration.

Copying a presenter setup across scenes

“Put the presenter bottom-right at the same size in every scene.”
One card, one approval, one undo for the whole story.

Scene order

Hiding a scene keeps it in the story but takes it out of the video. Useful when you are not sure whether a section earns its place: hide it, watch, decide. Reordering does what it says, with two fixed points: the opening stays first and the closing stays last. That is deliberate, since a story that opens on its third topic rarely works.
Scene numbers do not shift when you hide one. Hide scene 3 and the next one is still scene 4. Because of that, it is safer to refer to scenes by their title than by their number when you ask for a change.

Next

Reviewing and rendering

Watch it properly, then make the video.

Brand kits and styles

The colours, fonts and pacing behind all of it.